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Tf2 performance mods 2017
Tf2 performance mods 2017




tf2 performance mods 2017

Hearing from you helps us prioritize our work and influences the direction the game moves in. Please continue to send us your feedback through the Contact Form on the right taskbar (under "Contact Us"). This is a work-in-progress items may change prior to release.We're going a little deeper on some classes this time (e.g.Some items (and classes) are still being worked on, and are not ready for review.

tf2 performance mods 2017

This is not the complete list of changes.These changes are based on online community discussions, emails, playtime data, conversations with players of all skill ranges, and play testing. In the past, we've made blog posts about changes we've already shipped or stuff we've tossed onto the smoldering scrap-heap of failed ideas this time - based on your feedback - we're going talk about changes while we're still working on them.īelow is a sneak-peak at some of the changes coming in the next major update, along with some commentary. Quick note about the Balance Changes blog post: We've had lots of great feedback from the community about the changes and we really appreciate it. If you have feedback about the case changes or anything else you'd like to share with the TF2 team, send it to us using the Contact Form on the right taskbar (under "Contact Us").

TF2 PERFORMANCE MODS 2017 UPDATE

We don't have a date for the Pyro update that we can share yet, but we're working to finish it as soon as possible. We're also working to improve case descriptions so it's easier to determine exactly what can be received by opening a case (Strange items, Unusual items with which effects, bonus drops, etc.).This may include special limited-time versions of the shared lists for holiday events. The shared lists of Unusual effects and bonus drops will be cycled periodically to change the combinations of items being received.For example, a bonus drop item might be a taunt Unusualifier. All cases will use the same bonus chances to determine if bonus drops are received. Bonus drops will come from a shared list that all cases use. All cases will have a chance to receive bonus drops when opened.Weapon cases and cosmetic cases will have separate lists for Unusual effects, but will operate under the same system. For example, if you open the Quarantined Collection Case or the Confidential Collection Case from the Invasion update and receive an Unusual item, the effect for the item will be picked from the combined Invasion-themed Unusual effects list and the shared list of Unusual effects that all cases share. Specialty cases that have community-created Unusual effects will continue to have those community effects but will also use the shared list of effects when determining which effect to grant for an Unusual item.

tf2 performance mods 2017

  • Cases will share a list of effects for the Unusual items received from the cases.
  • These changes will be applied to all existing cases released from the Gun Mettle Update forward (and to all subsequent case releases).
  • Crates will not be affected by these changes. Our two primary goals are to simplify the case-opening process, so it's easy to determine the specific content (unusuals, bonus drops, etc.) that come out of cases, and to add more value to the player each time a case is opened. We've been working on ways to improve our case system and want to share some changes that are coming with the Pyro update. Upcoming Changes to the Case System AugTF2 Team






    Tf2 performance mods 2017